Aruvia Updates and Patch Notes
The complete public history of features, balance changes, improvements, and fixes released during Aruvia's alpha. The newest update appears first.
Community handles are included to recognize player reports and suggestions. A credited contributor can request removal of their handle at any time.
0.18.4 - Loading & other improvements
4 September 2026
- Improved skeleton loaders for some more pages (inventory, gathering, refining, crafting, cooking, dungeons, ganking)
- Menus with scrollbars have a small space allocated for the scrollbar, so they don't shift when scrollbars appear anymore.
- Crafting tab only shows the tiers you can craft, similar to showing the quantity you can craft.
- Removed "Last result" from dungeon results, as it was inconsistent and unnecessary.
- Fix: In global chat, it showed as "Local message".
- Fix: Server start time was shifted along the line, fixed now.
0.18.3 - SEO, analytics, and internal improvements
31 August 2026
- Added /playtest and /press pages as public pages.
- Small main page changes. Wording, H1, etc.
- Analytics added for tracking player retention and gameplay trends.
- Legal clarifications changed regarding analytics. Visit aruviarpg.com/legal to view changes.
- Changed favicon explicitly. Was mostly fine, but Vercel logo still showed up in some places.
- Improved security.
0.18.2 - Small changes & improvements
26 August 2026
- Guild roster now does not display the "Last Online" to non-members.
- Skeleton loaders for some pages (skills, characters, social tabs) are much more accurate now.
- Guilds search menu has skeletons in loading screen.
- Default sorting in guilds is now by role.
- Transfering items from/to town storages is much faster. @zephy650r
0.18.1 - Guild & other improvements
23 August 2026
- Guild treasury and storage! Share gold and items with your guildmates.
- Player facing errors are more player-friendly.
- Restored the image that appears when you share the link.
- Added ostrict icon.
0.18.0 - Guilds!
22 August 2026
- You can now create and join guilds!
- Setup your guild flag, tag, name, description, and more details.
- 5 different member roles: Guildmaster, Master, Warden, Journeyman, Apprentice.
- Guild tag shows up in chats now, before your character name.
- Guild chat added.
- You can now see your friends' adventuring levels.
- Setting for visibility of your last online status.
- Setting for who can send you private messages.
- Changed the layout & styles of buttons on user profiles.
- Chat date is now at the top right instead of right after the name.
- Chat panel remembers which chat you were on last (saved on device).
- Added armored horse icon.
- Fix: Chat started scrolled to the top instead of the bottom, now it starts at the bottom.
- Fix: Party dungeons completing only notified the party leader, now everyone. @quleyb
0.17.5 - Play Store release & chat moderation
17 August 2026
- Aruvia is now on Play Store!
- You can now report chat messages.
- You can also block people. This blocks social interactions with that player (such as chatting and being friends).
- Internal tool changes.
- More SEO improvements.
0.17.4 - Website improvements
16 August 2026
- Reworked the welcome page of the game.
- Added /faq, /patches, and /about.
- Replaced old screenshots with newer ones.
- No longer needs a form to register.
- SEO improvements.
- Internal tool changes.
- Stats in inventory on mobile is a bit bigger.
- Rounding stats to integer from now on for nicer look.
- Fix: Round the number for food/potion bonuses in inventory.
- Fix: Can't scroll when sending items to own characters. @quleybb
0.17.3 - Improvements, fixes
14 August 2026
- You can now send items to your own characters in the same zone.
- Fix: Long battles were freezing the activity. @hreidmet
- Fix: Crafting and cooking activity menus not opening. @hreidmet
- Fix: Gathering ring efficiencies not showing up before starting gathering. @zephy650r
0.17.2 - Harder dungeons!
10 August 2026
- There are now more difficult dungeon levels meant for larger, higher-level parties.
- Normal dungeons are designed for 1 character, Hard for 3, Deadly for 8, and Insane for 20. You can take them on with fewer people, but of course, that will be harder.
- Balanced Normal dungeons. Later tiers are now a bit harder.
- Combat logs now have a compact view. You can still see the extra information by expanding each entry.
- Each combat log step now highlights the actors affected by that step by changing their background color.
- Tightened internal security to decrease the chance of another injection happening.
- Fix: Trading items at the same time could cause issues.
- Fix: Weird spacing in the Ganking tab on desktop.
0.17.1 - Party improvements
12 July 2026
- Parties are now meaningful. (This will disband all existing parties.)
- Parties can only exist together in the same zone. You cannot party with someone in another zone.
- Parties travel together. You cannot travel alone if you're in a party.
- Parties run dungeons together. Right now dungeons are easy enough that I don't suggest this unless you really want to, but later there will be harder dungeons that you most definitely will need 2-3 people at least.
- Parties gank together. Power level is added up for the purposes of ganking.
- If party isn't doing anything together, party members can still do activities.
- When a party member is ganked, the entire party responds.
- Player names in that don't fit into social tab are now truncated.
- Added riding horse :RidingHorseAruvia: icon.
- Changed plate armor :PlateArmorAruvia: icon colors to fit the rest of the game better.
- Fix: Clear Cache button in settings.
0.17.0 - Parties! (& chat updates)
2 July 2026
- You can now form parties with characters. For now, it does nothing other than party chat.
- Party chat added. If you're in a party, you can talk with other people in the party.
- Direct messaging added. They're tied to player, not characters.
- Changed the way chat selection looks, with the addition of DMs.
- Added a red dot for unread chats.
- Added a mute function to mute chats you don't care about.
- Changed the social tab/profile look a little bit. Moved stuff around, changed wording.
- Clear Cache button added to settings, account page. Does not log you out. Mostly for when new images/recipes don't display etc.
- Added repair kit icon.
- Added butcher knife icon.
0.16.3 - Cooking time & crafting UI changes
29 June 2026
- The cooking base times now increase based on tier.
- The crafting and cooking quantities now do not show if it's gonna take more than 6h (before, it was just disabled).
- Fix: The crafting times were being multiplied twice in the frontend only. @hreidmet
0.16.2 - Improvements & suggestions
29 June 2026
- Now instead of a big "Loading..." text, it'll display what's available and have "ghost" text for what's not.
- Cooked consumables have "Cooked by" label showing the character that cooked it.
- You can now queue crafting the same item, similar to cooking, for up to 6 hours. @hreidmet
- Distance between bonus text and number is gone in dungeon tab. @sedatkezel
- You can manage market & auction listings of your other characters. @quleybb
- You can filter out your own market & auction listings. @quleybb
- Repair kits don't disappear anymore when they're depleted. @zephy650r
0.16.1 - Fixes & changes
27 June 2026
- Consumables can now be found in dungeons & random encounters in 1-4 quantities.
- Decreased amount of dungeon loot, but made the rarities significantly better.
- Combat logs now show when you get closer to people rather than making it seem like your turn was skipped completely. @hreidmet
- Completely removed Marksman's Ring. @quleybb
- All item displays now have [] around the tier. (E.g. it's now always [II] Sword instead of II Sword)
- Changed display of stats from "+5.1-+7.2" to "+5.1 to +7.2".
- Fix: Some items didn't display their stats in dungeon loot preview. @quleybb
0.16.0 - Consumables, cooking & hunting!
26 June 2026
- Added consumables that can boost your attributes.
- Cooking added, similar to crafting, with a bit different UI for cooking/brewing multiple foods/potions at once.
- Cooking skill added. This affects cooking and brewing similar to crafting skill affecting crafting.
- New skill: Adventuring. This will control what tier bag, ring, cape, mount, and consumable you can use. Don't worry, you won't start from 0.
- Added Hunting activity for gathering meat. For simplicity's sake, it will not require weapons/combat.
- Added Hunting sub-skill, similar to other gathering sub-skills.
- Added Butcher Knife, a tool that's used to do Hunting.
- Crafting menu changed. Now you select a recipe, then the tier. Defaults to the highest tier you can craft.
- Also, in crafting menu (and the new menus) now it takes it out of your equipment when you select resources to use, so it's more straightforward.
- Buffed repair kits a bit (each has 1000 extra charges).
- Nerfed capes in general.
- Balanced capes & rings again. Their scaling was off (too little scaling with tier & rarity).
- Made enemy (dungeons & random encounters) difficulties slightly harder (with the introduction of capes, rings).
- Fix: 0 durability backpacks still showed extra inventory slots.
0.15.2 - Small changes & fixes
16 June 2026
- Added "+" prefix to item stats that are additive.
- Change fist symbol in skills to the fist symbol in the inventory.
- Added these patch notes to the game, it now shows up when you open the game if there's a new update. You can also find them in "About" tab.
- Added plate armor icon.
- Fix: Some mobile devices were treated with desktop UI. @zephy650r
0.15.1 - Fixes, balance changes, etc.
16 June 2026
- Changed item drop logic completely. It's a bit simpler now.
- Dungeoning skill bonus item drop change. With the logic change, this was needed of course.
- Dungeoning skill now also effects the rarity of the items you get, although not hugely.
- Balanced ring/cape stats (much much testing and iteration).
- Opening activity tab now directly opens the ongoing activity (instead of last activity). @Quleyb
- Removed unnecessary stat duplicates in some skills. @SedatKezel
- Fix: Dungeon activity tab didn't light up green when active. @Quleyb
- Fix: Dungeon dropped items does not show duplicates. @Quleyb
0.15.0 - More items!
13 June 2026
- Capes, rings & mounts added. The graphics for those are placeholders, will be updated.
- Added crafting recipes for capes & rings.
- Mounts can be found from random encounters.
- Increased item drop rate for random encounters & normal dungeon rooms.
- Fix: Dungeon tab still didn't show the skill bonuses. Should be good now.
- Fix: Arcane rod icon was either removed by accident or not added. It's surely there now.
- Fix: Item duplication bug. @morphist6151
0.14.0 - Random encounters!
8 June 2026
- You may face monsters randomly while doing activities outside of towns and dungeons. Be prepared!
- They will also drop some gold. But of course, it's less than doing dungeons.
- Icons only (for sort & reorganize) in inventory and in town storage (also for "deposit all"). Looks nicer.
- Fix: Skills tab sometimes didn't round numbers. @sedatkezel
- Fix: Dungeon tab does not show the bonuses right. @sedatkezel
- Post Fix: Dungeons were giving an error. @zephy650r
0.13.2 - Dungeon improvements
6 June 2026
- Dungeons are made significantly easier. A player with T1 common weapon/armor entering a T1 dungeon has 50+% chance of clearing a dungeon now. Before, this was unfortunately around 0%.
- Doubled armor durability across the board (they wear out much faster than weapons).
- Dungeons can now give lower tier items.
- The activity logs now have deeper links.
- Dungeon logs are separated from activity logs.
- They are also much more detailed with rooms and result.
- Dungeon logs have rooms that point to each room's combat (you can click a room to see the combat of it).
- Fix: A weapon/armor was still as useful when it has 0 durability. Now changes no stats.
0.13.1 - Additional character & small changes
5 June 2026
- You can now purchase an additional character for 50,000 gold from characters menu. This character will be just a new character from scratch.
- Gold is now owned by player rather than character (will be shared across characters).
- Dungeon finished notification.
- Removed old (daily) "dungeon" code.
- Fix: Armor and weapons lost durability too fast. Also gave a free full fix on all armor and weapons. @sedatkezel
- Fix: Armor and weapons did not go up in durability with rarity. @sedatkezel
- Fix: Gather result showing up on refining tab. @krl8
0.13.0 - Dungeons!
4 June 2026
- Proper dungeoning activity. You can gather a decent amount of combat mastery here.
- Dungeons will give random gold & loot. Watch out though, you might get ganked while in a dungeon.
- Dungeoning skill. This improve your ability to find dungeons and better loot from dungeons.
- Changed the Ganking tab to be cleaner.
- Removed useless (and sometimes wrong) flavor text from gathering tabs.
0.12.3 - Some internal code changes
3 June 2026
- Nothing much that's visible. This was kind of needed for dungeons.
0.12.2 - Combat skills & other combat related changes
2 June 2026
- Combat skills, works similar to other skills.
- Power level tweaks, also reduced it to set the default power level to 100.
- Armors buffed greatly. (Speed cut was not worth the defense they used to give.)
- Stats now has a little (i) that shows a little information tooltip explaining stats. @bbrowniess
- Combat Logs are filtered into 3 separate categories: dungeons (coming soon), ganks, friendly.
- Deposit all button in town storages. (It'll also be made smoother later).
- Combat log UI changed to have stats on the right of equipment on mobile.
- Made deeper links (e.g. instead of just /skills, we have /skills/crafting/armor/heavy).
- Changed how warnings are displayed in the inventory tab (equipment lock and overflow).
- Fix: Instances of "combat" called "battle" instead. Now everything is called combat.
- Fix: Scrap does not show icon/what scrap it is in town storage.
0.12.1 - Ganking!
23 May 2026
- Added ganking. You can now wait, as an activity, to try and defeat people.
- Note that from now on, if you're doing an activity in a dangerous (yellow/red) area, you may be attacked.
- Much better battle logs. You can now see stats and equipment, and go back and forth in the battle.
0.12.0 - Combat!
21 May 2026
- For now, you can 1v1 just like you can trade. No ganking yet.
- Added "Logs" menu that will show you your past activities, battles, and trades.
- Many stats changed in weapons for balance (ran about a million simulated battles).
- Added "tempo" stat which determines how fast you take actions.
- Some stat icons in inventory tab changed.
- Added range to cleric staff.
- Inventory tab visual ratios changed (equipment was made slightly smaller).
- Small change in game header when you're travelling.
0.11.2 - Fixes for last patch
17 May 2026
- Cleaned up some internal unused code.
- Fix: Some durabilities between backend and frontend were not aligned, making it impossible to put some items on sale. @aweseomebey
- Fix: The UI kept recalculating the stats instead of using the already calculated results.
- Fix: Floating points in stats sometimes messed up showing weird results.
0.11.1 - Character and weapon stats & notification improvements
16 May 2026
- Character stats added. They're visible in inventory page. Currently does not effect anything.
- Weapon & armor stats added. These are the real stats that will be used for combat. Effects player stats.
- Character equipment slots now has icons instead of text.
- Notification settings UI slightly changed and added a reminder.
- Notification for dungeons added (when you can do the dungeon again).
- Notifications text are much more specialized. It tells you much of what you need to know in the notification.
- Unsubscribe button on notifications removed because it can be clicked accidentally.
- Fix: Clicking on a notification did not open PWA when it's installed. (Probably fixed?)
0.11.0 - Durability, repair kit, balance changes and trade improvements!
13 May 2026
- Durability is finally here. Your tools lose durability as you use them.
- New type of tool: Repair Kits. This tool will let you instantly repair items.
- Crafting recipes needed materials greatly increased. I realized the materials needed were not really balanced, so for most items it has been increased greatly and some were tweaked.
- Buffed refining by a decent amount. It should take about half the time now across the board.
- Changed how earning mastery works in gathering and refining too.
- Overflow change: Overflowing items are now nicely shown and is better in general. @krl8
- Trade UI changes with where the gold amount offered is.
- Trade confirmation is better, you can see when the other player confirms the trade.
- You can unconfirm a trade (you don't need to add/remove something for it).
- Gold offered amount does not let you set it higher than the gold you have.
- In mobile UI, inactive time does not overlap character names on mobile
- In trade, offered items can be looked at (hovered on PC or clicked on mobile).
- The optimistic frontend is better now. The inconsistencies of items looking duplicates, disappearing, or flickering should be minimum.
- Trade history under profile. You can now see who you traded and what under your profile. Your old trades will only show gold amount, your future ones will show items too. @zephy650r
- Crafting tab now has brief item descriptions. @bakibalboa
0.10.4 - Some changes & fixes
20 April 2026
- Changed the market/auction layout, mostly around the town selection.
- Changed how filtering works.
- Added "Loading listings/auctions..." intead of "No active listings/auctions" when it's loading.
- The seperator at header appeared before character name removed.
- Added new chainmail armor icon.
- Fix: The /zones API was called twice (unnecessarily).
- Fix: Market & Auctions not loading first time opening them.
- Fix: Storage didn't let you stack items. @quleybb
0.10.3 - Many market and auctions improvements
19 April 2026
- You can now see the auctions you already bid in.
- You can also see and bid on those auctions from outside of the town it's in. (You don't need to travel to a town to outbid something.)
- Implemented crafting levels mattering in what tier equipment you can craft.
- Added pagination to market listings and auctions. You can now load more and more stuff.
- If you purchased an edited listing after you see it, you would pay the new (potentially higher) price after the edit. Changed it so that it now tells you the price has been edited.
- Changed how expired listings are actually expired. Before, there could be a gap between an item expiring and appearing in your storage, now it shouldn't be the case.
- Set minimum price for market and auctions to 1.
- Add rate limiting to APIs.
0.10.2 - Expired item change and fix
18 April 2026
- Your expired item now go to your town storage instead of your inventory after they expire.
- Fundementally changed how market listings work and are stored. I do hope nothing is broken :)
- Expired listing items now go to your storage instead of inventory. (Cancelling a listing still puts it in your inventory.)
- Fix: Expired listings did not go back to the inventory, got stuck between for sale but expired. @quleybb
- Fix: Incoming trade requests would not show when you had an activity going. @quleybb @hreidmet
0.10.1 - Listing fee edition & a hot fix
- You can edit listing prices without cancelling and relisting. Lowering price will not cost you, while increasing it will cost you the difference (in the listing fee). @quleybb
- You can view the items you're selling & your selling history from the market and auction menus. You still cannot view active listings (unless you're in the town the listing is in).
- Fix: Auctions "Sell" tab was messed up. @quleybb
0.10.0 - Notifications!
17 April 2026
- Push notifications for both the browser and the PWA (the one you can download on your phone).
- You can enable/disable specific notifications from settings.
- Added shortcuts to app (hold down the app on your phone).
- Added launch handler (so it opens the existing app instead of opening a new tab).
- Added icon to general settings too.
- Fix: You can now click on the empty cells to scroll while reorganizing on mobile. @krl8
0.9.3 - PWA improvements
16 April 2026
- Mostly technical improvements, but here they are for the curious:
- Service worker added. This should improve the snappiness of the game in some areas.
- Manifest file improved. Added a few fields like id, categories, lang, orientation etc.
- Added some screenshots to the game files.
- Pages now are not just aruviarpg.com but, for example, aruviarpg.com/activities/gathering/mining.
0.9.2 - Skill changes
15 April 2026
- Skills do not block you from equipping a weapon, but rather from using them. If you have, say level 30 mining, you can still equip a Tier IV pickaxe, but cannot use it. However, if you have level 45 ore refining, you can still use the Tier IV pickaxe to refine the ore. @quleybb
- Skills UI changes related to previous update.
- You can play with the inventory (re-arrange, split, merge, drop) from the town's storage section even when not in town. (Not storage, only your inventory.)
- You can now trade while doing an activity.
- Fix: Inventory in town was blocked. @yavuz1693
0.9.1 - Market & auction changes
15 April 2026
- Only 20 market listings and 20 auctions allowed (per character, per town).
- Buying/bidding/cancelling in market and auctions now have confirmation. @quleybb
- Previous feature can be toggled from settings (defaults to off). @sedatkezel
0.9.0 - Auctions!
- Towns now have auctions. @krl8
- You can put an item on auction for 1 day, 3 days, 7 days, or 14 days (small fee difference).
- If someone bids with less than 5 minutes in the bidding, sets it back to 5 days.
- New look for market.
0.8.2 - Small changes/fixes
11 April 2026
- You can now change your player name from settings.
- Setting page small redesign.
- Reduced the amount of heartbeats to check online status. (every 15s -> 1m)
- Skill names for refining went from plural to singular (e.g. ores refining skill -> ore refining skill) @tsmads
- Add new leather armor icon.
- Fix: Last five items refuse to refine. @burlingk
- Fix: Errors showed up above the menus, which looked ugly.
0.8.1 - Travel easeness & UI changes
10 April 2026
- You can now travel between any two points as long as travel time is below 6 hours.
- Changed map layout on desktop since popup was blocking the way.
- Changed the location of "Travelling from..." message. @zephy650r
- Added "Total efficiency bonus %" to gathering, refining and crafting @zephy650r
- Changed the look of the boost information list to a nicer table.
- Fix: Trade could sometimes break on higher item counts.
0.8.0 - Profiles, friends, and trade!
9 April 2026
- You can now look up, search, and friend other players.
- You can change your name from settings.
- You can trade people from chat, or from friend list.
- Added arcane rod new icon.
- Fix: Town menus not scrolling. @zephy650r
0.7.0 - Storage & town changes!
6 April 2026
- New feature: Storage! You can deposit a decent amount of items in your storage at each town.
- You can only access them at towns.
- Each town has a different market.
- While dragging an item it does not highlight the last hovered cell.
- Auto sort is smoother/faster.
0.6.4 - Market fixes
4 April 2026
- Fix: You could buy a listed item twice at the same time if you buy only part of it. This could be used to duplicate items.
- Fix: You could accidentally list the same item twice (not leading to duplicate but just paying extra listing fee).
- Fix: When selling, it showed wrong "You'll receive" amount. Sale fee was wrongly deducted.
- Internal code quality improvements & admin tool updates.
0.6.3 - QoL improvements
3 April 2026
- When selling an item it now sets the amount to your stack and price to the lowest price. @krl8
- Dropping an item now starts at max amount.
- Fix: Crafted By disappeared when an item was sold. I'm surprised no one noticed this :)
0.6.2 - Refining update
2 April 2026
- You can now refine up to 6 hours, instead of being limited to a stack. @quleybb
- Naturally, a lot of refining UI changes.
- Small zone info UI changes.
- Changed how the skills bonuses look (in gathering, refining and crafting).
- You can now equip/swap items when overloaded.
- Added cleric staff new icon.
- Fix: Swapping equipment was putting the equipment in a weird place.
- Fix: Error message that you cannot equip an item wrongly showing up sometimes. @zephy650r
0.6.1 - Quick fixes
2 April 2026
- All zones show all bonuses, even if they're 0, for consistency.
- Fix: Problem with not being able to login after deploy fixed.
- Fix: Zone bonuses page was unscrollable on mobile.
0.6.0 - Zone Bonuses!
2 April 2026
- Each zone now gives a bonuses on some activities. You can still gather everything on all zones (other than towns).
- Bonuses are multiplicative instead of additive.
- Map UI is more consistent on desktop.
- First 2 travels of a character takes 30 seconds instead of 20 minutes. @westerdog
- Fix: Gathering page was inconsistent before/after starting the activity.
0.5.5 - Small Fixes
1 April 2026
- Fix: Unpleasant gathering UI update reverted - there were some problems with it, might come back.
- Fix: Could not sell items that you cannot equip. Not intended. @kirito4894
0.5.4 - Skill blocks
1 April 2026
- Skill level required to use gathering tools at higher tiers (e.g. skill level 15 required for using tier II tools).
- Refining skill now effects what tier resources you can refine.
- Crafting skill now effects what tier items you can craft. However, crafting skill is way easier to level up now.
- Fix: iOS devices were unable to split due to the tap going through the textbox. @sedatkezel
0.5.3 - Improvements
1 April 2026
- Old durability implementation removed altogether for future to be cleaner.
- Unlisting an item from market used to just add the entire item back to your inventory where it was, which could lead to weird outcomes (replacing the already existing item). Now it adds the item to an already existing stack. @krl8
- "Equip [Gathering Tool]" button used to be grayed out, telling you to equip it. Now it let's you equip it from that menu. @mykeskin @seromonth
- Admin tools small improvements.
0.5.2 - Performance & Fixes
29 March 2026
- Added some more admin tools for myself :) mostly for DB querying.
- Some error messages that said "active activity" changed to "ongoing activity". @krl8
- Fix: Some API calls ran twice for no apparent reason.
0.5.1 - Big performance improvements & others
28 March 2026
- Optimized React components so that it only rerenders what's necessary. @westerdog
- Added more indicators for active activity. It's easier to find what you're doing now.
- Made the "section tabs" slightly wider. Woodcutting looked a bit too narrow.
- Fix: Market columns looked different on different size monitors.
- Fix: Chat showed an error when you first go into it, then disappears (because it connects again). Now it just doesn't show the wrong error.
0.5.0 - Tiers!
28 March 2026
- Tiers added. Each zone has tiers where you can gather that of resources.
- You can only gather one tier higher with your equipment. E.g. Tier I pickaxe can mine up to Tier II ores.
- You can craft higher level tiers as well.
- Autosort sorts by number too (e.g. having 2 stacks, the stack with the most # of items will be first)
- Changed the look of tiers. (Before was T1, T2..., now it's just I, II, etc or [I], [II], etc.)
- Balance: Tiers unlock in levels 15, 30, 45, etc. instead of 10, 20, 30 in gathering skills. I noticed getting to 30 is a bit too easy.
0.4.4 - Preperation for tiers
27 March 2026
- You cannot gather in towns, in preperation for tiers.
- If you don't have the tool equipped for gathering, it tells you straight away rather than failing the API call.
- Header dividers are more consistent now (there was a small difference).
- Roads a bit more visible on the map.
- Can now click on resources in Refining tab when travelling, gathering etc. (Just to see stats etc.)
- Boost (from stats & skills on gathering/refining/crafting) visible all the time, even when they're 0%.
- Fix: The "You gathered ABC" text was too persistent. It only appears in the menu where you gathered now. @yunefara
- Fix: Cancelling refining sometimes led to stacks showing 1000+ for a second or two until backend caught up.
0.4.3 - Small update
24 March 2026
- Newest messages now at the bottom rather than top. @aweseomebey
- Make it so that the popup menu when you click a character name comes up if the message is low, and down if it's higher (on the screen).
- Fix: A gathering activity finishing automatically gives 1 resource instead of the deserved amount. @thenotoriouskij
0.4.2 - Many improvements & some changes
24 March 2026
- Listings now lasts 14 days instead of indefinitely. Already existing listings will have 14 days from now to expire.
- Redesigned market UI: cleaner filtering section, columns changed.
- Inventory auto sort added. @pentillum
- Crafted items now have "Crafted by: character" tag (similarly, if you find an item in a dungeon or something, it'll have "Found by: character".
- The chat menu are now collapsable on less wide windows. @.erkam
- If gathering ends after 6 hours, it will now show the results when you come back. @mbk4491
- Sword new icon added. Pickaxe, axe, hammer, and trowel icon slightly changed (symmetric and consisntent artstyle).
- Unequpping an item goes to the first empty slot, instead of it's previous slot (could feel weird/random sometimes).
- Crafting bonuses decreased from 1% each level to 0.5% each level (since there are 3 skills effective at each craft).
- Fix: Added "into" in refining skill tabs. @getgamingchris
- Fix: Time zones caused issues for in-game time. @twins8
- Fix: Subtype was not visible in some market pages.
0.4.1 - Large API refactor
22 March 2026
- General API improvements: Smaller and less calls. Might break stuff, let me know if something doesn't work as expected.
- This means the game should feel snappy at times. Some menus are now cached (like characters and crafting).
0.4.0 - Skills!
21 March 2026
- A lot of skills added. This changes a lot of stuff.
- Changed Gathering menu format slightly (mobile)
- Ordering of crafting tab is more sensible now, not just alphabetic.
- Increased idle time from 4 hours to 6 hours.
- The Gold amount in the market tab now is formatted with ",".
0.3.3 - New icons and a fix
20 March 2026
- Axe and Fishing Rod new icons added. With these, all tools have proper icons now.
- Some functionality for @Aruvia Bot#8071 was added for moderators.
- Fix: If the website is open when gathering ended, it wouldn't finish on the frontend and would need a refresh. Now it finishes properly.
0.3.2 - Lots of improvements
13 March 2026
- You can now see total time left in refining. @thetorii
- You can now see the possible stats for the item you're crafting. @morphist6151
- You can now see the current crafting details (materials used & rarity possibilities). @pentillum
- Added subtype to item tooltip.
- Removed durability from items for now, it'll most likely be shown some other way.
- Moved alpha tester list logic to elsewhere so it's way easier to add/remove people now.
- Skinning knife new icon added.
- Trowel icon small update.
- Fix: Unable to equip backpack when your inventory overflowed. @yavuz1693
- Fix: Overflowed border was too thin on mobile.
- Fix: Frontend showed 30s for refining common -> uncommon when it's actually 60 seconds. @quleybb
0.3.1 - Refining quick fixes
11 March 2026
- Slightly adjusted look of inventory grid.
- Fix: Inventory in refining tab was shrunk in mobile. @sedatkezel
- Fix: Inventory poured over if you had a large enough inventory.
0.3.0 - Refining!
11 March 2026
- Refining activity is here! It's similar to gathering in terms of requirements & bonuses. It's an activity just like gathering. Will have it's own skills in the future.
- Stackable items show quantity even if there's only 1.
- If any timer has less than an hour left, it shows minutes and seconds.
- Fix: When there was a problem loading a character, it'd route to character creation screen, which could create another character mistakenly.
- Fix: Date on chat was still showing with leading zeroes.
0.2.5 - Fixes & changes
9 March 2026
- Hunting skill changed to skinning, now only requires skinning knife, gives hide and correctly scales with skining knife efficiency. @quleybb
- New hammer icon.
- Fix: Two API calls will never run "at the same time" anymore. @thatonehylian
- Fix: Some APIs returned information that was not supposed to be returned. @thatonehylian
0.2.4 - Many fixes & improvements
8 March 2026
- On mobile, unequpping items was awkward, you had to press and hold. Now it's the same as equipping/dropping items.
- Played around with the rations in market on desktop. Now inventory is bigger, Listing Details and Your Active Listings panels are smaller.
- Replaced "…" with "..." across the board.
- New trowel icon.
- Fix: Trying to fix previous bug caused flickering every time the game went on focus.
- Fix: "No new messages." was too close to the top.
- Fix: Some places to enter a number did not allow you to delete the default 1 which was annoying.
- Fix: Pickaxe allowed you to do woodcutting. @voidloneliness
- Fix: On mobile, chat button used to block content (like buttons) sometimes. Made it smaller and closer to the bottom right.
- Fix: It sometimes showed "You have no active listings" even when you did.
0.2.3 - Mobile Fixes
7 March 2026
- Fixed: Mobile crafting tab bag was pouring over the rest of the tab
- Fixed: (Hopefully) Chrome on Android fake logout issue on frontend @vendaurkas
0.2.2 - Gathering summary + fixes
7 March 2026
- Added a text when ending a gathering session that tells you what you got. @morphist6151
- (Hopefully) fixed the issue where Chrome on Android sometimes logged out for no reason. @vendaurkas
- If equiping an item replaces an already equipped item, they swap places (before they didn't)
0.2.1 - Small changes
6 March 2026
- Removed gold requiring recipes for now. (Most likely won't be added again.)
- Similarly since there is no way to trade right now, changed it so that lowest something can go on market is 0 gold. (with 0 gold fees)
- Since there is no way to earn gold right now, I added a "Get Gold" button in dungeons. It gives 1500-2000 gold and has a 23 hour cooldown.
0.2.0 - Item Stats!
6 March 2026
- Item stats are here!
- For now, the only stats that actually matter are tool stats (for gathering) and bag (backpack) stats.
- Bonus Efficiency being X means you gather X% faster.
- Gathering description changed to show this bonus (and others in the future).
- Backpack has capacity which starts at 10 and goes up to 22 for now (will go higher when tiers are added).
- Lock icon completely removed, since it was redundant.
- Now top left of the item shows it's tier.
0.1.8 - Activity exploit fix
6 March 2026
- Fixed the exploit which allowed you to start multiple activities at once. @.erkam
0.1.7 - Small fixes
5 March 2026
- There could be inconsistency in backend and frontend time, now there's only one source of truth
- Some crafting recipes required gold but didn't deduct it on craft nor showed it. Now it shows in requirements. @zephy650r
- Fixed a bug that let you change equipment during an activity. @thatonehylian
- Reorder mode on mobile also scrolling (probably) fixed. Need to test. @zephy650r
0.1.6 - Chat & other improvement/fixes
3 March 2026
- Buying market now stacks on your inventory if possible. @quleybb
- Fix gametime not being same formatted in chat message time and at the top (one was 1/1/1, other was 01/01/1)
- Character names could be duplicated with different capital (abc and Abc were different), that's changed to fix confusion
- Can now see the real time a message was sent by hovering the time of the message
- Replies! You can click on a person to reply to them, or just @ their character name.
- Replied messages are highlighted. Changed a bit about how messages are rendered to make this possible.
0.1.5 - Inventory Management Improvement
3 March 2026
- Changed the way inventory management works, should feel smoother now.
- Previous change also fixed items disappearing when you move them fast. @quleybb
- Slightly move "Cancel" button up to the center in "Your active listings" list.
- Changed instances of "Gold" text to the gold icon.
- Fixed the bug where you could drag items from empty slots.
0.1.4 - Small improvements/fixes
2 March 2026
- Added images for gold/gems instead of default icons in the header
- Disable dragging/right clicking images
- Now formatting the time everywhere (no more "3572s remaining")
- Mismatch between visible fee and the actual subtracted fee in market is fixed. @oinkoink08
0.1.3 - Persistent Menus
2 March 2026
- Which menu you were in carries over to your next session now (e.g. leaving the game in any menu will make it so that when you join back, you'll start in that menu)
- Finally a decent pickaxe icon
- Icons are slightly smaller (new icons are bigger than previous ones, so this makes them fit in properly)
- Gathering descriptions changed (more informative and specific)
0.1.2 - New icons, small fixes
2 March 2026
- Map fixes: names too close to circles, names appearing behind circles, circles too big on mobile
- New icons for some of the equipment
- Fixed a bug where recipe selection in crafting tab would pour over the selected recipe. @quleybb
0.1.1 - Small fixes
1 March 2026
- Travel bug where it shows unknown location fixed
- Changed some crafting recipes (armors & backpack)
- Map popup improvements: popup is closer to the point and it disappears when clicked elsewhere. @morphist6151
- Visual error where it says "+1 resource every 5 seconds" fixed (to 30 seconds)
0.1.0 - First alpha version.
1 March 2026
- This version includes many gathering & crafting activities, a nice and functional map, inventory system, and a player based market.
- Currently, location means nothing and there is no way to earn gold. These two will be the primary focus in the upcoming patches.